<!DOCTYPE html>
<html lang="zn">

<head>
  <!--
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    href value below to reflect the base path you are serving from.

    The path provided below has to start and end with a slash "/" in order for
    it to work correctly.

    For more details:
    * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base

    This is a placeholder for base href that will be replaced by the value of
    the `--base-href` argument provided to `flutter build`.
  -->
  <base href="$FLUTTER_BASE_HREF">

  <meta charset="UTF-8">
  <meta content="IE=Edge" http-equiv="X-UA-Compatible">
  <meta name="description" content="Website for KitX Project.">

  <!-- iOS meta tags & icons -->
  <meta name="apple-mobile-web-app-capable" content="yes">
  <meta name="apple-mobile-web-app-status-bar-style" content="black">
  <meta name="apple-mobile-web-app-title" content="KitX Website">
  <link rel="apple-touch-icon" href="icons/Icon-192.png">

  <!-- Favicon -->
  <link rel="icon" type="image/png" href="favicon.png" />

  <title>KitX Website</title>

  <link rel="manifest" href="manifest.json">

  <link rel="stylesheet" href="styles/style.min.css">
  <link rel="stylesheet" href="styles/loaders.min.css">

  <script src="scripts/console.min.js" defer></script>
  <script src="scripts/script.min.js" defer></script>
  <script src="scripts/wasm/utils-min.js" defer></script>

  <script>
    // The value below is injected by flutter build, do not touch.
    var serviceWorkerVersion = null;
  </script>

  <!-- This script adds the flutter initialization JS code -->
  <script src="flutter.js" defer></script>
</head>

<body style="background-color: #3d0c81;" onclick="changeLoadingAnimation()">

  <div id="loading_animator" data-loader="circle-side"></div>

  <div id="loading_tip">
    <h1 style="color: white;">
      Loading
    </h1>
  </div>

  <script>
    window.addEventListener('load', function (ev) {
      // Download main.dart.js
      _flutter.loader.loadEntrypoint({
        serviceWorker: {
          serviceWorkerVersion: serviceWorkerVersion,
        },
        onEntrypointLoaded: function (engineInitializer) {
          setTimeout(function () {
            stopLoadingAnimation();
          }, 3000);

          engineInitializer.initializeEngine().then(function (appRunner) {
            appRunner.runApp();
          });
        }
      });
    });
  </script>
</body>

</html>